Surf the Dream A discourse of links and articles from Justin Avery

Tag Archive: UX

  1. Progressive Invision – Offline use

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    On the way home yesterday afternoon I was going through a couple of designs that had been uploaded onto Invision with the Account Manager on the project.

    “On the way home” entails a 40 minute train ride for which I fortunately have access to WIFI although it is pretty patchy from time to time.

    I understand that the screens took a little while to open up within Invasion as the connection was slow, however it wasn’t until once they had loaded that I really started to experience frustration with the application.

    Commenting is awesome — while online

    Possibly the greatest and most useful feature of Invision is the ability for teams to collaborate on their feedback for a specific design, or even a set of designs. Invasion might not have been first to market with this approach but they do it better than most.

    Unfortunately the offline, or the lie-fi (when you’re “on wifi” but not really “on wifi”, user experience is somewhat shoddy.

    The application will still allow you to create a comment, and you can still type in the comment you want, it will even let you “save” the comment. I’ve found that after the first one is done you can no longer add any more comments, and then a few seconds after that your original comment disappears.

    It would be _much_ better if you were notified that a connection could not be made but that your comment was being stored for upload later… or even just returning you to the comment box with your typed comment in a textbook that would allow you to copy and paste into another document for later.

    I appreciate the early ‘fake’ feedback that the comment is added (similar to what Facebook use) but the dealing of the user experience when that is unsuccessful is what needs a little more work.

    Does anyone else find this is an issue on patchy connections?

    At the end of the day…

    … I still believe this is the best tool for this process on the market at the moment and I love how easy it has made the collaboration between clients and the design team… not to mention saving on the hundreds of feedback emails across 20 different threads and each person replying with 30MB worth of designs to your inbox that is rapidly running out of space… YAY Invision, but could you please look at this.

  2. Condescending Popups

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    In the past year I’ve been noticing more and more condescending popups being used on websites. I think the pattern of an email popup halfway through an article is evil, regardless of how well they perform (loan sharks make good money, it doesn’t mean it’s a good thing).

    Somehow website owners have taken the annoying popup a step further and are now including condescending messages as part of their tone of voice. It could be argued that it’s done in humor, but having something take over my screen and get in the way of the article that I’m reading without me asking for it puts me in less of a humorous mood.

    I’ve complained about this before on twitter only for people to ask for examples…. which of course I can never then find… so here are a list of annoying condescending popups in my day to day surfing of the web.

    Annoying condescending popups

    Codeable.io

    No thanks, I know wordpress inside-out

    Condescending Popup from Codeable.io

    Condescending Popup from Codeable.io

    Tasteful popups

    Not everyone is terrible on the internet. Here’s some (or at least one) example of how to do it properly.

    waitbutwhy.com

    This popups up in the sidebar after reading half of the article. It doesn’t take over the screen and isn’t condescending.

    Nice popup from wait but why

    This popups up in the sidebar after reading half of the article. It doesn’t take over the screen and isn’t condescending.

  3. Design Methods – toolkit Using the toolkit

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    The MediaLAB Amsterdam method card collection is a very wide range of design and research methods that can be used to get the necessary insights.
    The methods are divided in categories relating to the type of insights that can be gained with them. The methods can be about defining goals, knowing context, knowing the user, framing insights, ideation, prototyping or testing.

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  4. UX Project Checklist

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    If you’re running a project make sure you take a look at this checklist and make sure you follow research, plan, explore, communicate, create, feedback, delight and analyse (and then probably repeat)

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  5. Naview

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    Create easier navigations through prototyping and testing. It’s free for up to 100 items, 4 levels and 10 siblings.

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Surf the Dream is a blog that has been running since the mid 2000's when it started on BlogSpot. Over the years it's been rebranded as justinavery.me (now my resume) and JaveryDesign.com (which now redirects back to this site).

I offer consultation services through Simple Things, produce a range of high quality pocket notebooks(including a Solar System Notebook, Space Notebook, and a Guitar Notebook), write about the Universe and run a responsive web design knowledge hub and a RWD Weekly Newsletter.